Friday, June 2, 2017

Necro Portal Role-Playing Game and Book of Lore: The Goddess of Portals and the Daughters of Venom

Climbing for what seems and eternity up bone-cobbled steps, you arrive at the archway to the necromancer's portal. There upon a pedestal rests the crystal skull of Malaar the sage. As you reach out for it with greedy hands, you detect the presence of evil on the steps behind you!

Welcome, adventurers and looters of evil relics! 

Nine Portals RPG (9PRPG) has released series after series of RPG books since 2009 for Amazon Kindle. We're thrilled to release this shortened manual on the lore of the Goddess of Portals, and the various necro portal constructs, spells, and characters for role play and fantasy adventure hobbyists.

The portals to the underworld of the necromancy elite have opened! Long before the rise of King Futharion of Gaia Saar, and even before the time when mighty Alu and Gygatherion hefted the brimstone framework of the first fire portals in primordial earth, there was a feud between the gods which shook the fabric of the universe.

In this publication of Necro Portal RPG: The Goddess of Portals, we digest the lore of the ancient necromancers, and delve deep into the legendary God Wars long before the universe was blessed with life.

A slew of devices, constructs, portals, and new spells for the necromancer elite is included for your role-playing enjoyment.

The infinite void is the ultimate potential for creation, manifestation, and the birth of new universes. Of all universes none is so dreadfully feared by the mortal races than the infamous Necroverse. 

The Necroverse exists as a quasi universe, a sort of virtual world laid over the realm of the dead. In this verse the necromancers elite reigns supreme. However, this Necroverse is not independent of other worlds. Rather, all mortal realms provide the necessary foundation for which the Necroverse is built upon. 

Spanning infinite realms of man and beast is a network of portals which allow for the necromancers  to enter and exit the lands of the living at will. Hidden in the tombs of kings or in the shunned necropolises or in the graveyards of modern cities are the gates to the Necroverse. 

In a quasi-universe existing between the world of the living and the dead, the order of the D'Hern rise from their cryptic portals to seize the realms of man for their own ends.

Necro portals are truly the most exciting portals in the 9Portals universe. With necro portals we are able to create complex and in-depth adventures revolving around many of the shunned places in the realms. Networks of portals can be plotted across graveyards, cemeteries, ancient temples, abandoned citadels or ruins, and ancient battlefields forsaken.

Below is an old excerpt from the manuscript for Necro Portal RPG. The book has been revised, and is now available on Amazon Kindle. 

By Thomas P. Walton
Prepared by Thomas Walton for Nine Portals RPG

The infinite void is the ultimate potential for creation, manifestation, and the birth of new universes. Of all universes none is so dreadfully feared by the mortal races than the infamous Necroverse. 

The Necroverse exists as a quasi universe, a sort of virtual world laid over the realm of the dead. In this verse the necromancers elite reigns supreme. However, this Necroverse is not independent of other worlds. Rather, all mortal realms provide the necessary foundation for which the Necroverse is built upon. 

Spanning infinite realms of man and beast is a network of portals which allow for the necromancers  to enter and exit the lands of the living at will. Hidden in the tombs of kings or in the shunned necropolises or in the graveyards of modern cities are the gates to the Necroverse. 

In this infamous volume, we will explore the realm of mankind's most dreaded enemy, the undead. As a matter of course, this tome of evil fantasy will serve as a manual for game masters to map the Necroverse, plot necro portals in strategic locations, and route teleportation across various maps. 

The peak of your darkest fantasy gaming experience is limited only by your imagination. 

From the essential salt of the dead, a mixture of stone, bone, and sometimes various metals, are combined to create the arch for the entrance to the infamous realm of the undead wizards. The Necroverse must feed from the world of the living, or its magical framework will collapse into the world of the true dead. 

Once there existed the great kingdom of Gaia Saar, which was ruled by the wise and gifted seer King Futharion. It was in the south peninsula of Futharion's kingdom where the necromancers first revealed themselves to the men of Gaia Saar. This peninsula was named Talos. In ancient Talos the wizards of Alu guarded a wealth of ancient knowledge concerning the portals of the original and primordial world before Futharion's ancestry set a throne upon Gaia Saar. The vorpal technology of lord Gygatherion, Futharion's father, was the very power which destroyed the cyborg invaders of Emperor Veximus. However, the interruption of a new player on the battlefield destroyed the entire world. That player was the necromancers elite. 

Wednesday, May 31, 2017

Linear or Cyclical/ Orbital Portals for RPG

"Charge in! Break down dungeon doors! Or, seek ancient enigmas across thresholds! Linear/orbital RPG routers are different devices for different campaigns!" 

Create linear maps to run encounters in sequence. Employ linear maps for RPG adventures wherein the campaign must follow a set course of events.

Use orbital (cyclical) maps for role-playing where the universe is a far more complex array of dynamic events, spectacular interdimensional battles, and in the use of portals between numerous maps. 

If your player characters set out on a fantasy adventure quest which requires moving between maps frequently, then chances are you are running a campaign with multiple portals. A linear map is too stringent, and is intended for a low level reference map, say a kingdom or a city. The orbital map is your best friend as the game master in this situation of events, encounters, plot, and so on. 

Implement numerous maps into your role playing game by linking high and low level maps through a documented matrix of portals. 

Read Portals Manual...

Friday, November 4, 2016

Traditional RPG Portals Vs. Dynamic Elemental Portals

Read PORTALS MANUAL to empower your games with portals, and expand your repertoire in game mastering with multiple dimensional constructs. Add over 40 portals of power to your bag of tricks. Implement new vorpal weaponry in your arsenal. Inscribe new Necro elite spells into your tome of power! 

Portals—whether they function traditionally or dynamically—play an important part in the process of storytelling for role-playing games.

You detect a slight draft in the south junction of the temple, and in an alcove at the south-east corner of the oratory you can see a faint beam of light touch the head of Abraxar upon the altar of Arathor.

Typically, a game master will decide on whether to make a portal visible or to merely hint at the presence of a portal. The decision to make a portal obvious may have everything or nothing to do with the sequences of events and encounters that the game master has planned out for players. Yet, making this distinction between the obvious and elusive portal is the craft of the cunning game master. (The process of declaring a portal is predetermined in the master control document, or it may be annotated on the portals router with a simple hash mark or other indicator of the game master’s preference). Players who can see a portal may be tempted to enter the portal without having a better look around the environment. Perhaps, keeping the portal in the shadows will allow for a more likely encounter with pursuers coming up the rampart on the heels of the players.

 There are myriad reasons to consider forehand the nature of portals when plotting a router. A closed in arena, for instance, may have portals of particular elemental nature, and perhaps even a diabolic or necro portal. Warping from other elemental planes, or smashing through the locks and guards across the galaxy, monsters emerge from four towering portals (rolling d20) they attack!

In essence, portals are traditionally considered a magical passageway through space/ time between two places. For the most part, this default is largely agreed upon. Dynamic portals, however, greatly enhance the overall richness of fantasy-adventure storytelling.

Fundamentally, dynamic portals are constructs of magic which are deeply rooted in ancient lore or elemental properties. To make more sense of such diversity in portals, the entire portal system is divided into a hierarchy of greater and lesser gates.

The archetypal portals, those portals which existed in the beginning of the physical universe, are classified as Greater Portals or primordial portals. Within the category of the greater portals are the primary portals (ice/ fire/ water/ air), secondary portals (metal/ poison/ gas/ necro), and the one ultimate portal (earth).

Lesser portals are those portals which are in common use, namely variants of the traditional portal. These portals include, but are not limited to, the following categories: chaos, techno, and supernatural.

The greatest exception, and by far the most diverse of portals, is the chaos portal. While chaos portals are considered lesser portals, the power of such portals is unbound by the laws of order.

high level w/ portals both hidden and visible, by Thomas P. Walton
This means that chaos portals do not heed any laws of the greater elemental portals, and can be used to move from anyplace on one map to anyplace on the same map or any other map.

Chaos portals can act as a conduit between realms of extreme opposites, or simply teleport a wizard from his front door to the local tavern on the same map.

Diversity in portals procures consequences in game play, particularly for the player characters. There are as many mutations and psychological effects from some portals as there are various gifts and experience points awarded or bestowed upon player characters (See the original Portal Master’s Guide [Gui de Mestre Portal]).

Portals also present solutions to problems. Consider their myriad uses.

A necro portal, for instance, may act as a gateway to the deceased spirits with knowledge of hidden treasure rooms.

Mylia places the urn containing the ashes and bone of bygone king Ashram on the alter before a 9’ black mirror standing in the center of the chamber. A smoky mist rises from the urn, and without warning a grim and ancient face forms on the black mirror. Aritole pores over a book written in an arcane language, when his cry of “ah-hah!” startles everyone. “I’ve found the name of the long dead steward of Kryarthenon!”

While the necro portal in this example merely summons the souls of the dead into a vessel, there are far other uses for necromancy in role-playing adventures. For instance, the infamous necromancer elite has been building a series of doors between strategic areas for an undead strike on the town of Caladrake or some other realm.
portal router sample, Thomas P. Walton

A portal router will help the game master keep track of where undead emerge from, and where the players can travel to other maps, and so on.

Portals in most games are merely the pinnacle between dimensions, or the threshold between two separate places. In the Nine Portals universe such portals are the conduits of the gods, maintained by the elusive fiery spirits of the netherworld.

To be continued...

Relevant books:
Portal Master's Guide - 1st edition

Ultimate Portal Master's Guide

Book of Doors RPG

Thursday, September 29, 2016

The Goddess of Portals for Role-Playing Games

 This portal role-playing book follows the path on the elemental wheel of the polarity of salt, as well as the powers of venom. To begin this saga of Necro portals, we must recognize the deity responsible for the creation of the first necromancer's portal. Mural is her name. 

Murol is the goddess of portals in the Nine Portals RPG Necroverse. This deity is the link in a growing chain of portal lore which bridges the gap between fantasy and technical details in role playing with portals. Read the Lore and Introduction to this marvelous new addition to the role-playing fantasy world:

Teleportation technology is man's greatest triumph over the realms. Wielding the power of the gods, man has now claimed a new frontier beyond the space/ time continuum. A new era of quasi-worlds and virtual realms has made it possible for humankind to reach up into the higher planes of existence in a parallel [multi] dimensional construct known to the high-tech civilizations as a slip-gate. 

All the wonders of the universe are now open to humanoids of all races [and other species]. But, alas, so are the horrors of the deepest and darkest abysses in the ultimate void. 

Our first unforeseen consequence of this portal technology begins with the story of Talos. 

Above is my first printout and sketch of the portals manual for necromancers. The title is Necro Portal RPG: The Goddess of Portals. 

In this wondrous volume on role-playing with portals, Necro Portal takes us into the dark realms wherein all fantasy characters are subject to the laws of diabolical technology, insidious magic, and sardonic sorcery. Whereas most of Nine Portals books are presented in an open-ended fashion, featuring the multitude of portals and portal constructs, this particular volume is truly for the necromancer character and the game master who delves in the darker corners of role-playing games. 

Read this first volume of Necro Portal, and learn how Murol turned away from the All-Father, Alu, his son and the King of the Golden Age, Gygatherion, and betrayed even her mother, the goddes Venom, for immortality and power. This is a manual for strategically placing necro portals and networks of diabolical portals in a fantasy adventure game, as well as a lush volume of lore about the goddess of portals. 

Available on Amazon Kindle... 

Friday, September 9, 2016

9 Portals Cards and Miniatures

Conceptualizing the next stage of Nine Portals/ 9Portals Role-Playing Enhancements. Currently suggesting project to prospective partners in the same publishing industry. Michael D. Miller has created some excellent work in the role-playing publication industry, and Nine Portals is interested in collaborating on some new game concepts.

The following is a sample page of what 9Portals RPG would like to do.

Now, as this information has been around for some time (several years now), the concept isn't entirely new. What we're really interested in is bringing good ideas (old and new) together into a medium which will expand the joyful experience of role-playing with portals and portal lore. It is this writer's belief that Nine Portals RPG can, and will, incorporate portals into the might and main of fantasy-adventure gaming.

Take this opportunity to learn about the lore and fictitious history of the portals of power! Get yourself read up with one of our books on portals and role-playing. The wiser game master will consume the latest version of 9PRPG by reading Portals Manual. Then enhance the overall game with the new Necro Portal reference guide and book of lore. The combination of these two books gives the game master a vast wealth of portals (both spells and constructs) to choose from, as well as a means of networking darker portals into a solid fantasy-adventure game. Let us not forget, that a wealth of lore and mythology makes the backbone of collaborative storytelling experience. Never fail to include this!

Tuesday, September 6, 2016

Para Portals

You heard it first from 9Portals RPG--A Para portal is a cack in the fabric of space/time due to instabilities in the environment caused by an existing portal. In essence, a chaos portal opening for an extended period of time, and over a course of many openings, could cause a temporal rift to open nearby, and within the same vicinity as the original portal of influence. A smash portal, for instance, is a very big--albeit, destructive--para portal which is caused by a time storm phenomenon. 

Para portals can be made into and cast as spells. A para portal spell makes a good getaway spell, and an excellent diversion for when the spell-caster is being pursued by enemies. This is because the para portal opens for a very temporary period of time, typically no more than one or two rounds. 

For more information on the use of portals in role-playing games, please read Portals Manual , by Thomas P. Walton, on Amazon Kindle. 

Sunday, August 14, 2016

Roll Save Vs. Mind Numbing

1, 2, 3... Evolution or devolution? Or do you recognize the initiative to monopolize on your predictability? For those who arrived at middle earth during the mobile phone culture this consideration may seem nonsensical. The argument can always be made that better technology is always better than the outdated tools of our forebears. This is fundamentally true, but only so much as the person has experienced having not before having. In essence, the man of technology is like a man of great wealth. Yet, to have a broader perspective gives the game master an idea of what true role-playing essentially is. The less tools players have, the more these players must rely upon imagination to build their world. I found this realization especially true when I first progressed from basic Dungeons and Dragons to Advanced Dungeons and Dragons. And this is not to say anything wrong about either game style. Both are solid.  In some ways, older gamers coming to a game table are like a minority coming to a new first world nation. We bring with us a certain wisdom and experience which cannot be superseded by plastic print ups or circuit boards. Well, at least not entirely.